Individual decision · SEC · 19 Nov 2020
The Division of Corporation Finance will not recommend enforcement action to the Commission if IMVU offers and sells VCOIN without registration under Section 5 of the Securities Act or Section 12(g) of the Exchange Act. This position relies on counsel's opinion that VCOIN is not a security, contingent on IMVU imposing purchase limits, requiring KYC/AML checks, maintaining a fixed price of $0.004, and restricting marketing to consumptive use rather than speculation. The Division notes specific conditions including that proceeds will not finance the Upgrade, VCOIN is immediately usable, and trading on third-party platforms is prohibited.
Nov. 19, 2020
Re: IMVU, Inc.
Incoming letter dated November 17, 2020
Based on the facts presented, the Division will not recommend enforcement action to the Commission if, in reliance on your opinion as counsel that VCOIN is not a security, IMVU offers and sells VCOIN, which is transferable both on and off of IMVU’s platform, without registration under Section 5 of the Securities Act and does not register VCOIN as a class of equity securities under Section 12(g) of the Exchange Act. Capitalized terms have the same meanings as defined in your letter.
In reaching this position, we particularly note that:
This position is based on the representations made to the Division in your letter. Any different facts or conditions might require the Division to reach a different conclusion. Further, this response expresses the Division’s position on enforcement action only and does not express any legal conclusion on the question presented or on the applicability of any other laws, including the Bank Secrecy Act and anti-money laundering and related frameworks.
Sincerely,
Jonathan A. Ingram
Legal Advisor, FinHub
Division of Corporation Finance
Last Reviewed or Updated: Nov. 19, 2020
Michael S. Didiuk
November 17, 2020 MDidiuk@perkinscoie.com
D. +1.212.261.6847
F. +1.212.399.8047
VIA ELECTRONIC SUBMISSION
Office of Chief Counsel
Division of Corporation Finance
100 F Street, N.E.
Washington, D.C. 20549
Re: IMVU, Inc.
Dear Sir or Madam:
IMVU, Inc. (together with its affiliates and subsidiaries, “IMVU”), a privately held Delaware corporation with its principal place of business in the State of California, is a software development company and a leader in developing online communities. IMVU proposes to offer and sell VCOIN™ (as defined below) without registration under the Securities Act of 1933, as amended (the “Securities Act”), and the Securities Exchange Act of 1934, as amended (the “Exchange Act,” and, together with the Securities Act, the “Securities Acts”). On behalf of IMVU, Perkins Coie LLP respectfully requests that the Division of Corporation Finance (the “Division”) confirm that it will not recommend to the Securities and Exchange Commission (the “Commission”) that the Commission take any enforcement action against IMVU if IMVU offers and sells VCOIN in the manner and under the circumstances described below without registration under Section 5 of the Securities Act and Section 12(g) of the Exchange Act.
I. Factual Background
A. IMVU
Founded in 2004, IMVU is a Redwood City, California-based software development company with over 200 employees. A leader in developing online communities, IMVU’s mission is to spread the power of friendship by helping people across the globe connect and develop meaningful relationships through shared virtual experiences. IMVU believes that virtual world platforms, where people can connect, interact, and distribute user-generated content, can bring people together in a more enriching way than traditional social media platforms. To fulfill its mission, IMVU designs, develops, and manages virtual world platforms, including “IMVU” (the “Platform”), which is one of the largest online three-dimensional avatarbased social communities in the world.
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B. The Platform and Current Economy
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3. The Platform’s Virtual Economy
The heart of the Platform is its comprehensive and User-driven virtual economy. Unlike traditional gaming platforms, nearly all the goods and services that Users obtain on the Platform are created, hosted, or managed by other Users, and only a small portion are created, hosted, or managed by IMVU.4 Currently, Users can acquire goods and services on the Platform only by using IMVU’s digital credits (“Credits”) and cannot transfer or use Credits off the Platform. Therefore, Credits have no value off the Platform.5 Users obtain Credits in the following ways: (i) purchasing them from IMVU,6 (ii) earning them from IMVU by participating in specified activities on the Platform, such as viewing advertisements, entering daily contests, and answering polling questions, or (iii) receiving them from other Users as compensation for goods or services or as a gift. Users cannot sell their Credits to IMVU or otherwise exchange them for fiat currency. All goods and services on the Platform are priced in Credits. Currently, 13.8 billion Credits are exchanged in 27.5 million unique Credit transactions on the Platform each month. Users who offer goods and services in the Platform’s virtual economy play roles paralleling those in the real-world economy. Users who create and offer their virtual goods on the Platform are known as Creators. Creators offer their virtual goods to Users through the virtual marketplace (the “Marketplace”) that IMVU operates on the Platform. Currently, the Marketplace features more than 40 million unique virtual goods created and designed by Creators, including, among other things, avatar clothing, furniture, hairstyles, accessories, and animations. When obtaining virtual goods in the Marketplace, Users pay Credits directly to IMVU for the goods. In turn, IMVU pays royalties to the Creator in either Credits or fiat currency, at the Creator’s choice. Many Creators supplement their incomes or make a living from fiat currency royalties they receive from providing their virtual goods through the Marketplace. 4 IMVU sets and enforces policies for the content that minors and other Users can generate, share and access on the Platform. IMVU vigilantly enforces its content policies to protect minors who use the Platform and complies fully with laws applicable to minors’ Platform access, including the Children’s Online Privacy Protection Act of 1998, 15 U.S.C. §§ 6501–6506. IMVU has designed its content policies to meet or exceed Federal Trade Commission regulations and guidance applicable to virtual world and social network platforms. IMVU takes and will continue to take significant measures to police Platform use, which include, among other things, monitoring of User activity, utilization of a 24x7 fraud prevention team, removal of inappropriate content, age verification measures and response hotlines. 5 It is the opinion of counsel that Credits are not “securities” under Section 2(a)(1) of the Securities Act or Section 3(a)(10) of the Exchange Act.
We are not seeking relief with respect to Credits. 6 IMVU currently sells Credits on the Platform for $0.001 each and accepts fiat currency as payment for Credits. Users may use a credit card, among other authorized payment methods, to purchase Credits.
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Users who offer virtual services on the Platform are known as Service Providers. Unlike Creators, Service Providers offer their services to other Users in exchange for Credits directly from the User. Some Service Providers build and manage virtual “rooms” on the Platform where Users can congregate to dance, chat in multiple languages, play games, vacation, share photos, and even get married. Other Service Providers serve on the Platform as personal shoppers, stylists, wedding planners and DJs, among other things. A Service Provider can, for example, design and host a nightclub for other Users to enter, socialize, meet, and dance with other Users, while other Service Providers can offer services within the nightclub, such as acting as a DJ. The Service Provider who designs and builds the nightclub is able to charge a cover fee to enter the nightclub and Users can gift the DJ—all using Credits. Unlike Creators, Service Providers do not have the option of earning fiat currency royalties or converting their Credits into fiat currency. Service Providers therefore have no way to transfer their earned Credits off the Platform, and they are limited to using these Credits to obtain virtual goods or services on the Platform. As a result, some Service Providers only accept payment for their on-Platform services through an off-Platform payment method in order to receive fiat currency. For example, the host of the virtual nightclub mentioned above could require Users to send her the cover fee via a third-party payment processor to enter the venue rather than accept Credits on the Platform. Some Creators and Service Providers also engage non-Users, including professional computer programmers, graphic designers, marketers and entrepreneurs, as contractors to build, market, or provide support related to the virtual goods and services they offer on the Platform in exchange for fiat currency. Among other things, these non-Users design websites, engineer virtual goods and venues, promote virtual goods and venues via social media, and perform graphic design work. Because they have chosen not to become Users, non-User contractors cannot accept Credits as payment for their work and have to be compensated through an off-Platform payment method. The Platform currently has over 75,000 active Creators and Service Providers serving the Platform’s more than seven million monthly active Users. On any given day that a User is active on the Platform, that User’s Platform activity averages 55 minutes over the course of the day. Further, Users typically spend the Credits that they purchase from IMVU within seven days.7 This high level of User engagement drives significant demand for virtual goods and services from Creators and Service Providers. Creators and Service Providers set the prices for their virtual goods and services on the Platform. Prices are subject only to certain minimums (which are due to IMVU’s transaction processing costs) and policies designed to prevent
fraudulent or accidental transactions. Users typically spend Credits that they earn on the Platform at a slightly slower pace. 7
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IMVU does not charge Users any fees to purchase Credits but does charge an 18% fee to Users each time that they transfer Credits peer-to-peer on the Platform using the IMVU mobile application, including to Service Providers in exchange for virtual services. IMVU does not charge any fees to Users who transfer Credits peer-to-peer on the Platform using a desktop computer. Additionally, IMVU does not charge any fees to Users when Users purchase virtual goods through the Marketplace.
C. How a Blockchain-Based Digital Asset Can Address the Limitations of the
Credit System and Enable Platform Growth
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Division of Corporation Finance bookkeeping and operations records management for all royalty payout requests. By requiring significant amounts of operational time and resources, these manual processes effectively restrict the volume of fiat currency royalties that IMVU can process in a commercially practical way. In turn, IMVU must set high transaction limits on its existing royalty program, which limits the amount of fiat currency that Creators can realize each month based on their sales. Moreover, these frictions have prevented IMVU from expanding the royalty program beyond its current focus on Creators. As a result, Service Providers have no path to earning real value in the current system, and less than 1% of all Users receive fiat currency royalties on the Platform.
2. Blockchain Technology Addresses the Limitations of the Credit System and
Creates New Opportunities for Platform Growth
In an upgrade that integrates blockchain technology with the Platform (the “Upgrade”), IMVU plans to introduce a blockchain-based digital asset, VCOIN, that can be used to conduct commerce on the Platform. 8 IMVU believes that utilizing blockchain technology, and the Ethereum blockchain specifically, as the foundation for the Upgrade, will address the limitations of the Credit system and create new opportunities for Platform growth. As a result of the Upgrade, VCOIN will enable Users to purchase or earn and use a digital asset that—unlike Credits—has real value and can be transacted both on and off the Platform. VCOIN will benefit Users in the following key ways:
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VCOIN that they earn on the Platform to non-User contractors as compensation without relying on an intermediary.
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IMVU. Users and non-Users can therefore trust that IMVU will not be able to alter the amount of VCOIN that they maintain in their external digital wallet or otherwise interfere with their ownership of VCOIN after they transfer it off the Platform.
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3. Immediate Use
As soon as IMVU deploys the Upgrade and begins selling VCOIN, Users will be able to immediately use VCOIN in transactions, both on and off the Platform. To minimize disruption to existing Platform operations and address Users’ highest priority needs first, IMVU will implement the Upgrade in two phases. The first phase, beginning in late 2020, will enable use of VCOIN for Service Provider and non-User contractor compensation, as well as convertibility of VCOIN to fiat currency. The second phase, beginning in early 2021, will enable Creators to receive payments in VCOIN for virtual goods sold in the Marketplace.13 After VCOIN is introduced, Creators and Service Providers will continue to set prices for virtual goods and services on the Platform and IMVU will not mandate price controls. Prices will be subject only to certain minimums (which are due to IMVU’s transaction processing costs) and policies designed to prevent fraudulent or accidental transactions that are materially similar to such minimums and policies currently in place.
4. Wallets for VCOIN Use
IMVU will provide all Users with a digital wallet that is limited to use on the Platform (a “Closed Wallet”) to store their VCOIN. Users who wish to transfer their VCOIN off the Platform will need to establish a separate digital wallet (an “Open Wallet”) and transfer their VCOIN from their Closed Wallet to their Open Wallet. Whereas the Closed Wallet maintains the User’s VCOIN for use on the Platform, the Open Wallet is for transactions that occur off the Platform. Only Users may establish a Closed Wallet, whereas both Users and non-Users can establish an Open Wallet. Persons must pass through know-your-customer screening to establish an Open Wallet and all Open Wallet transactions will be subject to ongoing anti-money laundering controls, including transaction monitoring and suspicious activity reporting.14 Users will not be able to transfer VCOIN to non-Users or sell their VCOIN to IMVU for fiat currency using a Closed 13 While IMVU anticipates that its Creators will want to receive royalties in the form of VCOIN and IMVU is keen to eliminate the frictions associated with its royalty system, Creators already have the ability to receive fiat currency in lieu of Credits through this system. Service Providers do not have this option and, as a result, they may only earn Credits. Moreover, nonUser contractors cannot even earn Credits. The first phase of VCOIN implementation therefore addresses immediate and unmet needs of a larger base of Users, while enabling IMVU to address any unforeseen technical issues before it deploys the second phase. Although IMVU has the resources and capability to implement both phases at the same time, IMVU has determined that the planned approach is more prudent from a business and technical perspective, since the second phase requires changes to existing Marketplace technology that Creators expect to operate on an uninterrupted basis. Nevertheless, the Upgrade will be fully functional and operational upon its initial deployment. 14 IMVU or a third-party vendor will perform know-your-customer screening and implement ongoing anti-money laundering controls in compliance with applicable law.
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Wallet. Further, Open Wallets will not be compatible with the Platform and therefore every User will be required to use a Closed Wallet for transactions on the Platform. When conducting peer-to-peer transactions on the Platform, Users will be able to transfer VCOIN from their Closed Wallet to any other User’s Closed Wallet in the same general way that they currently transfer Credits from one account to another. IMVU will charge a transaction fee, as set forth in Section I.D.6 below, each time that a User transfers VCOIN from his or her Closed Wallet to another User’s Closed Wallet in a peer-to-peer transaction. With an Open Wallet, Users can transfer VCOIN to external Ethereum network digital wallets, such as those established by non-User contractors, or sell VCOIN to IMVU for fiat currency. This will enable Creators, Service Providers and other Users to pay non-User contractors in VCOIN and obtain fiat currency for the value that they earn on the Platform, as discussed above.
5. Limits on Purchase, Conversion, and Transfer
IMVU will implement limits on VCOIN purchase, conversion and transfer of VCOIN to deter User fraud. Similar fraud prevention controls are already in place with respect to Credits. Consistent with those existing controls, IMVU’s compliance team will assign limits on an individual basis through risk-based due diligence and assessed fraud risk. Although these limits are intended principally to deter fraud, IMVU believes that they will also deter investment and speculative activity, since they are broadly designed to prevent Users from buying or using VCOIN for purposes unrelated to the Platform’s virtual economy. These limits, and the specific effect each will have in encouraging and discouraging User behavior, will be as follows:
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Period will encourage purchases of VCOIN for consumptive use in connection with the Platform and discourage Users from purchasing VCOIN from IMVU for fraudulent purposes.
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6. Fees
IMVU will charge two types of fees in connection with VCOIN transactions on and off the Platform.17 Specifically, IMVU will charge (i) Users a fee of 5-10% of the amount transferred when they transfer VCOIN to another User, including as payment to a Service Provider, on the Platform (i.e., Closed Wallet to Closed Wallet transfers), and (ii) Open Wallet VCOIN holders a fee of 10-15% of the amount converted when they convert their VCOIN into fiat currency with IMVU. After setting or resetting a fee within these ranges, IMVU will apply that fee uniformly, without preferences or discounts. Consistent with its fee structure for Credits, IMVU will not charge a transaction fee to Users when they purchase VCOIN from IMVU or when they use VCOIN to purchase virtual goods from the Marketplace.
7. Proceeds from Sale
IMVU will not use proceeds from the sale of VCOIN to finance the Upgrade, which has been fully developed and will be fully functional and operational immediately upon its launch and before any sale of VCOIN. IMVU will generate revenue related to the Upgrade primarily from transaction fees and other products and services it sells to Users. If IMVU chooses to supplement existing resources with funds to finance the Upgrade, it intends to raise such funds from accredited investors in private capital markets and in compliance with the federal securities laws. Any such privately placed securities will not entitle the investor to receive VCOIN.
II. Legal Discussion
For the reasons set forth below, we are of the opinion that IMVU’s proposed offer and sale of VCOIN, if offered and sold in the manner and under the circumstances described above, will not involve the offer and sale of a “security” within the meaning of Section 2(a)(1) of the Securities Act or Section 3(a)(10) of the Exchange Act and, therefore, that registration under the Securities Acts is not required. In particular, we conclude that VCOIN is not an investment contract, and consequently not a security, because Users will purchase VCOIN for use as a Platform-related digital asset and not based on a reasonable expectation of profit from the efforts of IMVU or others. A. Legal Framework
Section 2(a)(1) of the Securities Act and Section 3(a)(10) of the Exchange Act each define
the term “security” and list a variety of instruments that are securities. Because blockchain-based tokens like VCOIN are not specifically included in the definition of “security,” we analyze VCOIN 17 A comprehensive inventory of fees associated with Credits and VCOIN is included in the Appendix hereto.
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Division of Corporation Finance under the Howey “investment contract” test (the “Howey test”) and seek no-action relief only with regard to classification as an investment contract.18 Federal courts have found all manner of schemes to involve investment contracts under the Howey test.19 The test requires an assessment of whether there is (i) an investment of money; (ii) in a common enterprise; (iii) with an expectation of profits derived from the efforts of others.20 If any element of this test is missing, then the scheme in question is not an investment contract. “[I]n searching for the meaning and scope of the word ‘security’ . . . form should be disregarded for substance and the emphasis should be on the economic reality.”21 While purchasers of VCOIN will arguably make an investment of money in a common enterprise because they will pay fiat currency to IMVU when they purchase VCOIN, they will not do so with a reasonable expectation of profits derived from the efforts of others, but rather to use VCOIN in connection with the Platform. Because an “expectation of profits” is absent, our analysis focuses solely on that third element of the Howey test.22 B. No Reasonable Expectation of Profits Derived from the Efforts of Others It is an essential element of the Howey test for the purchaser to be reasonably led to expect profits from the entrepreneurial or managerial efforts of others. This element is not satisfied where such purchaser either does not reasonably expect to profit from their purchase in any event or does not reasonably expect to profit, in particular, “from the entrepreneurial or managerial efforts of others.”23 Under a Howey test analysis, “profit” may take two basic forms. In United Housing Foundation, Inc. v. Forman, the U.S. Supreme Court elaborated on the “profits” prong of the Howey test, noting that “[b]y profits, the Court has meant either capital appreciation resulting from the development of the initial investment . . . or a participation in earnings resulting from the use of investors’ funds.”24 A VCOIN purchaser would not reasonably expect profits in either of these 18 S.E.C. v. W.J. Howey Co., 328 U.S. 293 (1946). 19 See, e.g., Gary Plastic Packaging Corp. v. Merrill Lynch, Pierce, Fenner & Smith, Inc., 756 F.2d 230 (2d Cir. 1985) (so holding with respect to a certificate of deposit (“CD”) program offered by Merrill Lynch). 20 S.E.C. v. Edwards, 540 U.S. 389, 393 (2004). 21 Tcherepnin v. Knight, 389 U.S. 332, 336 (1967) (citing Howey, 328 U.S. at 298). 22 We do not specifically address the other aspects of the Howey test analysis because we do not believe such an analysis is necessary to demonstrate that IMVU’s proposed offer and sale of VCOIN is not an investment contract. 23 Edwards, 540 U.S. at 395 (citation omitted). 24 United Housing Foundation, Inc. v. Forman, 421 U.S. 837, 852 (1975).
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Division of Corporation Finance forms. VCOIN will not provide holders with any right to dividends or any other distributions or payments of income or profits from any entity whatsoever. No User who purchases VCOIN would reasonably expect profits or capital appreciation resulting from IMVU’s efforts. VCOIN is a digital asset that IMVU’s millions of Users will purchase as a means of engaging in virtual commerce in connection with the Platform. IMVU will generate an unlimited supply of VCOIN, sell each VCOIN at the fixed price of $0.004, and repurchase VCOIN at the same price, making it irrational for any VCOIN purchaser to expect capital appreciation in VCOIN. As the Court reasoned in Forman, “when a purchaser is motivated by a desire to use or consume the item purchased,” rather than “the prospects of a return on investment . . . the securities laws do not apply.”25
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Division of Corporation Finance already does, IMVU’s marketing of such features will mirror how the Credit is marketed—namely, as a means to transfer value solely in connection with the Platform, not as an investment. When explaining how VCOIN differs from the Credit, IMVU will focus on how VCOIN’s additional features provide Users greater ability to use the digital asset. IMVU will never characterize VCOIN as, or imply that VCOIN is, an investment. IMVU’s terms of sale will comport with these marketing descriptions and formalize VCOIN’s purpose as a digital asset for Platform-related use. Specifically, IMVU will require Users who purchase VCOIN from IMVU to affirm that: (i) they are acquiring the VCOIN for consumptive use in connection with the Platform and not for distribution, (ii) they are not purchasing the VCOIN on behalf of any other person or entity, and (iii) they are not purchasing the VCOIN for any other purposes, including for speculative purposes. IMVU’s terms will also disclose to Users the full scope of available VCOIN features, including the virtual goods and services that VCOIN can be used to obtain, and will emphasize that VCOIN is not and should not be viewed as an investment.
2. VCOIN Will Be Immediately Usable on the Platform When Sold
At the time it is sold, VCOIN will be immediately usable on the Platform to compensate Service Providers and, subject to the limitations described above in Section I.D.5, to compensate non-User contractors and be converted into fiat currency. In early 2021, IMVU will also enable Creators to opt to receive royalties in VCOIN and Users to obtain virtual goods from the Marketplace with VCOIN. As explained above, no proceeds from VCOIN sales will be used to finance the Upgrade, which has been fully developed and will be fully functional and operational immediately upon its launch and before any sale of VCOIN.28 Historical patterns of Credit use support that Users will use VCOIN for its intended purpose promptly after purchase. The average User spends the Credits that he or she purchases from IMVU within seven days. Given that VCOIN will be marketed and sold as a digital asset for consumptive use in connection with the Platform, like the Credit, IMVU expects that Users will similarly use their VCOIN shortly after purchasing it. These facts materially distinguish VCOIN from cases where purchasers were attracted “by a return on investment” as opposed to use.29 Although IMVU plans in 2021 to allow Creators to opt to receive royalty payments in VCOIN and Users to purchase virtual goods from the Marketplace with VCOIN, these additional features of VCOIN will not reasonably lead VCOIN purchasers to expect profits. It would not be 28 See Pocketful of Quarters, Inc., SEC Staff No-Action Letter (July 25, 2019) (SEC Staff response noting that token seller would “not use any funds from” token sales to build the token platform, “which has been fully developed and will be fully functional and operational immediately upon its launch and before any of the [tokens] are sold”). 29 See, e.g., Howey, 328 U.S. at 300 (speculative purchasers of undeveloped farmland had “no desire to occupy the land or develop it themselves”).
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Division of Corporation Finance reasonable for VCOIN purchasers to expect VCOIN to increase in value after the introduction of these features because IMVU will continuously sell and repurchase VCOIN at the same fixed price, less a transaction fee. Moreover, IMVU will generate additional VCOIN to satisfy any increase in demand for VCOIN that may result from Creators opting to receive royalties in VCOIN or from Users purchasing VCOIN to obtain virtual goods from the Marketplace. Finally, the Platform will continue to support Credits, meaning that Users can continue to choose to earn and use Credits on the Platform, and IMVU will not require Users to purchase VCOIN to replace their Credits.
3. IMVU Will Sell and Repurchase VCOIN at a Fixed Price
IMVU will sell VCOIN to Users at a fixed price of $0.004 per VCOIN and repurchase VCOIN at the same fixed price, less a transaction fee. IMVU will always generate enough VCOIN to maintain its fixed price. IMVU’s commitment to maintain a fixed price makes it unreasonable for any VCOIN purchaser to expect profit from VCOIN appreciation. No reasonable person would be willing to sell VCOIN at a price lower than IMVU will pay to repurchase it. Because IMVU will only repurchase VCOIN at its fixed sale price, less a transaction fee, no VCOIN purchaser could reasonably expect to profit by reselling VCOIN to IMVU. 30 Rather, a reasonable VCOIN purchaser would view IMVU’s willingness to repurchase VCOIN as a service to Users, enabling them to convert VCOIN they earn or purchase into fiat currency. IMVU’s repurchasing of VCOIN will therefore not be the type of managerial service, activity or efforts designed to generate profits for investors contemplated by the Howey test.31 VCOIN’s fixed price also furthers its use case as a digital asset to conduct commerce in connection with the Platform.32 Today, many Creators supplement their incomes or make a living from fiat currency royalties on virtual goods they sell through the Marketplace. IMVU anticipates that, with VCOIN, many more Users will be able to supplement their incomes in IMVU’s virtual 30 See Pocketful of Quarters, Inc., SEC Staff No-Action Letter, supra note 28 (in SEC Staff response, noting that tokens “will be made continuously available to gamers in unlimited quantities at a fixed price”). 31 See Forman, 421 U.S. at 854 (co-operative stock purchasers not offered “the kinds of profits traditionally associated with securities” because, among other reasons, the co-operative would only repurchase stock “at the price . . . paid for it”). 32 Board of Governors of the Federal Reserve System, Speech by Governor Lael Brainard on Digital Currencies, Stablecoins and the Evolving Payments Landscape (Oct. 16, 2019) (noting the “substantial volatility exhibited by first-generation cryptocurrencies,” such as Bitcoin, “which limits their reach in payments”), www.federalreserve.gov/newsevents/speech/brainard20191016a.htm.
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Division of Corporation Finance economy. Unless VCOIN has a reliable value and stable price, these Users and non-User contractors will lose confidence in VCOIN.33 While IMVU will not promote or support the trading of VCOIN on third-party trading platforms, the transferable nature of VCOIN means that it can be transacted off the Platform, whether bilaterally or on a third-party trading platform. Nonetheless, it would still be irrational for VCOIN purchasers to expect that they could sell VCOIN at a higher price to an off-Platform counterparty. IMVU will publicly state that it will continue selling and repurchasing VCOIN at a fixed price, that it is willing to create more VCOIN to maintain that price, and that only IMVU can create more VCOIN. Knowing these facts about the economics of VCOIN, no reasonable person— on or off the Platform—would pay more for VCOIN than VCOIN’s fixed price.
4. IMVU Will Implement Controls to Encourage VCOIN Use and Deter
Speculation
Since IMVU will not intermediate or otherwise control VCOIN activity that occurs off the Platform, it is possible that, in some circumstances, parties transacting VCOIN off the Platform could agree to buy and sell it at a different price than VCOIN’s fixed price. However, IMVU will not encourage, induce, sanction or enable VCOIN purchasers to engage in these types of transactions, or any activity that could constitute a distribution or market making, and any profit derived from such transactions will not be profit within the scope of the Howey test. First, any price differential between IMVU’s price and any off-Platform price is likely to be small and momentary because of IMVU’s unilateral control over VCOIN supply and commitment to maintaining a fixed price by continuously selling and repurchasing VCOIN at the price of $0.004. Profits from such a momentary price differential, if any, would be far too “speculative and insubstantial” to bring VCOIN sales “within the Securities Acts.”34 Rather, they would be incidental to a critical consumptive feature of VCOIN, namely, the transferability that enables Users to use the value they earn and purchase both on and off the Platform.35 Second, IMVU will continue to sell Credits on the Platform for $0.001 per unit (i.e., onequarter of the price of VCOIN) and Users will continue to be able to use Credits to obtain virtual goods and services on the Platform. In the unlikely event that VCOIN’s price were to appreciate such that one VCOIN would no longer be worth four Credits, then Users could choose to purchase 33 The fact that IMVU will continue selling Credits will also help maintain VCOIN’s fixed price, as explained below in Section II.B.4. 34 See Forman, 421 U.S. at 856 (so holding, with respect to net income that co-operative stock holders could potentially realize from co-operative’s leasing of rights to operate commercial facilities established for the use of the Co-Op City tenants and services). 35 See id. (commercial facilities established for the use of the Co-Op City tenants and services “were established not as a means of returning profits to tenants, but for the purpose of making essential services available” to residents).
Office of Chief Counsel
Division of Corporation Finance and use Credits to obtain virtual goods and services on the Platform in lieu of VCOIN, which would bring the value of VCOIN back into alignment with that of Credits. Third, VCOIN purchasers would have to rely on their own efforts to generate any profits in reselling VCOIN off the Platform. IMVU, far from exercising managerial or entrepreneurial efforts to generate profit, will be taking active steps to maintain a fixed VCOIN price and refusing to support or encourage third-party trading platforms for VCOIN.36 Beyond that, as discussed above, IMVU will implement a Purchase Limit, a Holding Period, an Exit Limit and a Fiat Conversion Limit that will encourage consumptive use in connection with the Platform, deter speculative VCOIN purchases and prevent speculative VCOIN activity. The Purchase Limit will not only prevent Users from obtaining more VCOIN than they could realistically use but also deter arbitrageurs from purchasing VCOIN from IMVU to resell at a higher price off-Platform. Because any opportunity to obtain arbitrage profits off-Platform is likely to be small and momentary in nature, arbitrageurs would likely need to purchase far more than the Purchase Limit (a maximum of $500 per User per day) to realize meaningful profits by reselling VCOIN at a higher price off-Platform. By the same logic, if VCOIN’s off-Platform price were to fall below VCOIN’s fixed price, the Fiat Conversion Limit would substantially limit the incentive for arbitrageurs to seek profits by purchasing VCOIN off the Platform and selling it to IMVU on-Platform. Further, Users who obtain VCOIN on-Platform will be required to transfer their VCOIN from their Closed Wallet to an Open Wallet before they can sell their VCOIN to IMVU for fiat currency or transfer it to persons off the Platform. After purchasing VCOIN from IMVU, Users will be subject to a Holding Period of up to 45 days before they can move such VCOIN from a Closed Wallet to an Open Wallet. In addition, the Exit Limit caps the aggregate amount of VCOIN that Users can move from their Closed Wallet to their Open Wallet per month, limiting the ability of Users to transfer more VCOIN off the Platform. These controls will minimize the ability of any User to act quickly enough to capture an arbitrage opportunity between the price of VCOIN on the Platform and off the Platform should an inconsistency in price occur. Taken together, these Platform controls should eliminate any reasonable incentive to pursue arbitrage profits from a differential between IMVU’s fixed VCOIN price and an offPlatform VCOIN price. VCOIN purchasers will therefore have no economic reason to speculate in such price differentials which, in any event, would not result from capital appreciation recognized by Howey and its progeny or otherwise be “profit” under Howey or derived from the “efforts of others.” This is because any arbitrage profits derived from purchases and sales of 36 Cf. Gary Plastic, 756 F.2d at
240–42 (investment contract where Merrill Lynch maintained a secondary CD market and promised CD purchasers liquidity and capital appreciation).
Office of Chief Counsel
Division of Corporation Finance
VCOIN will result from market dynamics that IMVU will not encourage, induce, sanction or enable.
III. Conclusion
In view of the foregoing, we respectfully request confirmation that the Division will not recommend any enforcement action to the Commission against IMVU if IMVU offers and sells VCOIN in the manner and under the circumstances described herein without registration under
Section 5 of the Securities Act and Section 12(g) of the Exchange Act.
IMVU plans to commence selling VCOIN following receipt of a response from the Division, in the event that the Division grants this request. If for any reason the Division concludes that it cannot respond affirmatively to our request, we would appreciate the opportunity to discuss the matter with the Division prior to the preparation of its response and ask that the Division please contact the undersigned by email at mdidiuk@perkinscoie.com or by phone at (212) 261-6847. Please let us know if you have any questions or need any additional information. Thank you for your assistance. Sincerely, Michael S. Didiuk cc: Joshua L. Boehm – Perkins Coie LLP Michael S. Selig – Perkins Coie LLP
Office of Chief Counsel
Division of Corporation Finance
Appendix
Transaction Fees Received by IMVU
Activity
On the Platform Off the Platform
Credits VCOIN VCOIN
Purchases Purchaser does not pay any fees
Purchaser does not pay any fees
IMVU will only sell
VCOIN to Users on the Platform
Peer-to-Peer Transfers Transferor pays an
18% fee on mobile application; no fee on desktop application Transferor pays a 5-10% fee Transferor does not pay any fees Exiting the Platform Users cannot transfer Credits off the Platform User does not pay any fees to transfer VCOIN off the Platform Not applicable Transfers on to the Platform Not applicable Not applicable User does not pay any fees to transfer VCOIN on to the Platform Conversion to Fiat Currency Users cannot convert Credits into fiat currency Users cannot convert VCOIN into fiat currency on the Platform User pays a 10-15% fee Purchases of Virtual Goods from Marketplace Purchaser does not pay any fees Purchaser does not pay any fees Users cannot purchase virtual goods from the Marketplace off the Platform
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The documents this one cites, and the documents that cite it.
“IMVU proposes to offer and sell VCOIN™ ... without registration under the Securities Act of 1933, as amended (the “Securities Act”)”
“and the Securities Exchange Act of 1934, as amended (the “Exchange Act,” and, together with the Securities Act, the “Securities Acts”).”
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